Call of duty 5 - WaW blad przy uruchamianiu

Misja Tereski
klikam na skrot gry wyskakuje na caly pulpit czrne okno po 2sekondach sie minimalizuje i wyskakuje je mi blad ze gra nie dziala (wybieram nie wysylaj) potem wyskakuje mi trugie okno i piszze w nim to : ----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 256 MB of video memory and 701 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Waited 46 msec for asset 'shadowcaster' of type 'material'.
Waited 14 msec for asset 'stencilshadow' of type 'material'.
Waited 122 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Waiting for $init to finish. There may be assets missing from
code_post_gfx.

Error during initialization:
Unhandled exception caught

mam xp home edition
karte radeon HD 2400
karte dzwiekowa sound blaster-a
procesor AMD Athlon 64 X2 Dual Core Processor 2.71GHz
i 3 GB ram-u

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