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Problem z Call of Duty 5 i niektorymi grami

Misja Tereski
Mam problem z gra call of duty 5 wchodze do gry wlaczam misje laduje sie i po chwili wyskakuje console error o takiej tresci:

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 502 MB of available texture memory.
Picmip is set manually.
Using picmip 3 on most textures, 3 on normal maps, and 3 on specular maps
Waited 309 msec for asset 'shadowcaster' of type 'material'.
Waited 33 msec for asset 'stencilshadow' of type 'material'.
Waited 190 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
Line Control 22: Głośność mikrofonu
Line Control 22: Głośność mikrofonu cur: 65535 bounds ( 0- 65535)
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "0.8".
"ps3_voiceSpeakerGain" = "".
Hostname: speed2
PC IP: 192.168.1.2
end $init 2693 ms
--- Common Initialization Complete ---
Waited 1271 msec for asset 'loadscreen_mak' of type 'material'.
Waited 25 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 16 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 6 msec for asset 'loadscreen_see1' of type 'material'.
Waited 6 msec for asset 'loadscreen_see2' of type 'material'.
Waited 23 msec for asset 'loadscreen_nazi_zombie_prototype' of type
'material'.
Waited 54 msec for asset 'playlist_sp_recr' of type 'material'.
Waited 7 msec for asset 'playlist_sp_reg' of type 'material'.
Waited 2 msec for asset 'playlist_sp_hard' of type 'material'.
Waited 7 msec for asset 'playlist_sp_vet' of type 'material'.
Working directory: D:\GRY\Cod
PunkBuster Client: Warning: Corrupted Interface
PunkBuster Client: Attempting to resolve master1.evenbalance.com
PunkBuster Client: Resolved to [66.36.231.175] (14)
PunkBuster Client: PunkBuster Client (v2.080 | A0) Enabled
Server: pb_sv_SsNext = 179967 (0 to 999999)
Server: pb_sv_LogNext = 3 (1 to 999999)
Server: PB Log File D:\GRY\Cod\pb\svlogs\00000003.log Opened for WAW (w)
Server: 0 Power Players loaded from D:\GRY\Cod\pb\pbpower.dat
Server: 0 PB Rcon Filters loaded from D:\GRY\Cod\pb\pbrcon.dat
Server: 0 Map lines loaded from D:\GRY\Cod\pb\pbsvmaps.cfg
Server: Attempting to resolve master4.evenbalance.com
Server: Resolved to [66.180.170.20]
Server: PunkBuster Server (v1.680 | A1402 C2.080) Enabled
Huffman Took 6 Milliseconds
PunkBuster Client: Game Version [Call of Duty COD_WaW build 1.0.872 CL(0)
JADAMS2 Fri Oct 10 18:27:00 2008 win-x86]
Connecting to Demonware...
Controller #0 signed in locally
PunkBuster Client: PB Services socket initialized
DW_DNS_RESOLVING
DW_DNS_RESOLVING
.
..
..
DW_GETUSERNAMES(24 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames......
Retrieving usernames.......
Retrieving usernames........
Retrieving usernames.........
Retrieving usernames..........
Retrieving usernames...........
Retrieving usernames............
Retrieving usernames.............
Retrieving usernames..............
Retrieving usernames...............
Retrieving usernames................
Retrieving usernames.................
Retrieving usernames..................
Retrieving usernames...................
Retrieving usernames....................
Retrieving usernames.....................
Retrieving usernames......................
Retrieving usernames.......................
Retrieving usernames........................
Retrieving usernames.........................
Retrieving usernames..........................
Retrieving usernames...........................
Retrieving usernames............................
Retrieving usernames.............................
Retrieving usernames..............................
Retrieving usernames...............................
Retrieving usernames................................
Retrieving usernames.................................
Retrieving usernames..................................
Retrieving usernames...................................
Retrieving usernames....................................
Retrieving usernames.....................................
Retrieving usernames......................................
Retrieving usernames.......................................
Retrieving usernames.......................................
Populated dw_user dvars with 5 accounts
Vetal
SpasateL
Wermilion
TheFrost
WidowMaker
Attempting to login with username 14242124, but username doesn't match list
from Demonware. Hax?
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Save Message First Frame Shown: 6787
Unused command for PC platform was called.
CL_Live_StopPrivateParty was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
CL_Live_StopParty was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
Unknown command "splitscreen"
PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
Unknown command "endsplitscreensignin"
PunkBuster Client: PnkBstrB service installed and started successfully
Unknown command "endsplitscreensignin"
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: mak
----- R_Init -----
DirectX reports 512 MB of video memory and 451 MB of available texture memory.
Picmip is set manually.
Using picmip 3 on most textures, 3 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 15081
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile mak
Loading fastfile 'mak'
used 134.35 MB memory in DB alloc
********** DirectX returned an unrecoverable error code during
initialization **********
********** Initialization also happens while playing if DirectX loses a
device **********
********** Consult the readme for how to continue from this problem
**********

DirectX didn't create a 15798156-byte vertex buffer: Out of video memory

Unhandled exception caught

wie ktos moze z czym to ma zwiazek bo normalnie z tego co zauwazylem tak samo jak i call of duty 4 wywalalo mi blad to i 5 do tego jeszcze kilka gierek jedna nie mogla niby stworzyc jakiegos zbuffera czy tam vbuffera inna czegos tam itd itp. normalnie brak slow
oczywiscie czytalem readme gierki nie ma tam nic o tym no ale mniejsza z tym wie ktos moze o co w tym wszystkim biega czemu wywala blad ?

W niektorych grach byl jeszcze blad d3d9 cos tam OUT OF VIDEO MEMORY

moja karta graf to radeon 3650 512 mb



proponuje napisac na oficjalnym forum coda

jesli masz takie bledy to przeinstaluj stery od grafiki
dzwieku i directx'a

na forum coda nie bede pisal bo zaczna sie rzucac wszyscy ze jak moglem tak zgrzeszyc blabla ze wlaczylem pirata a nie orginal ale mniejsza z tym sprbuje jeszcze z tymi sterownikami chociaz pewnie to nic nie da bo probowalem juz na catalystach od 8.9-8.11 (beta)

to napisz o samym cod5
prawdopodobnie rozwiazujac ten problem pozbedziesz sie reszty :P

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